Dictionary of Conducttr and Crisis Exercise Terms
Conducttr terms
Virtual Desktop
The player interface
Facilitator
The controller of the exercise, responsible for delivering injects, managing flow, supporting players, and observing decisions
Facilitator Dashboard
The web application used by the Facilitator to run the exercise
Editor
The exercise design application
Exercise
The logic and content associated with a training session
Scenario
The story the forms the basis for the exercise
Persona
Simulated individual or organisation with goals and attributes. In gaming, a Non-Player Character (NPC).
Faction
A means of organising Personas into groups with shared goals and attributes
Disposition
Measured on a positive and negative scale for Personas
Channels (Methods)
A means of delivering information to the player or an aiding tool utilised throughout the exercise:
Information-based channels:
Website/News
Team-based channels:
MicroBlog (Twitter/X)
GoSocial (Facebook)
InstaMedia (Instagram)
Forum (Reddit)
VideoBlog (YouTube)
Decision Log
Solo-based channels:
Email
TV (Television broadcasts)
Media Popup (Breaking News window with news ticker)
Collaboration channels:
Messenger Plus (WhatsApp/Teams)
TeamChat Plus
Tools-based channels:
Social Watch
InfoMap
Checklist
Graph
Serial
Sits within the MEL to split the narrative into sections
AXS (Active eXercise System)
Home to 3 AI assistants which aid the exercise planning and designing process
FIEMA (Framework for Information Environment Measurement and Analysis)
An AI assistant that aids geopolitical and hybrid warfare exercises and thinks in terms of military and State-level actions
LISA
An AI assistant that aids in the plotting of MELs, featured within AXS and Sidekick
Canvas
A brainstorming tool featured within AXS which can be used for client sign-off
Pulse
A monitoring and performance dashboard which provides a control-room view of the exercise
Observer
A non-participating role, usually silent, who watches the exercise to assess performance or gather lessons learned
Adjudicator
Observes the evolution of the information space and actions/inactions of the training audience, determining how the information space should change
PoL (Pattern of Life)
A predefined pool of content used to simulate audiences predominantly
Stack/Stax
Stack of content used in Pattern of Life
Deck
The set of buttons on the Pattern of Life control
Smartwords
Dynamic placeholders that act like variables, automatically pulling in data
Ventura
A library containing exercises and Personas
Branching
Using multiple MELs or stopping/starting PoLs to make exercises more responsive to player choices
Fidelity
The level of realism or detail in the exercise
Industry terms
Player
A human. A primary participant in the exercise who makes decisions, receives injects, and experiences consequences based on their role
Actor
A persona who plays a significant part in the exercise
EXCON (Exercise Control)
The team that manages and runs the live exercise
TTX
Table Top eXercise.
MEL (Master Events List)
Primary timeline that drives all injects
Inject
A single piece of exercise content or event
Training Audience (TA)
Same as the player
Training Objectives
The purpose of the exercise. The specific skills, behaviours, or decision-making abilities the exercise is designed to test/strengthen
Learning Outcomes
Knowledge, skills, or behaviours expected from the exercise
Role
Assigned to a player to ensure they’re fulfilling their training objectives (usually corresponds to a Player’s IRL job role within an organisation) Note: Conducttr allows a job role to be filled using Role or Position. There are 5 Roles in Conducttr and unlimited Positions. See the section on Roles for a complete discussion.
Position
Refers to what permissions or role players fulfil during an exercise
Team
A grouping of players within an exercise, mirroring real-world organisational structures
Role-playing
The ability to play as a Persona who is not yourself (uses Impersonation or matching email)
NPC (Non-Playable Character)
Stakeholder played by the computer or simulation
Red Team
Adversarial team that introduces friction
Inciting Incident
The first disruptive event that kicks off the crisis scenario and drives players into action
Decision Point
A moment where players must make a choice that influences the scenario
Worlds
World
An administrative domain that includes an exercise library and one or more hubs
Exercise Library
A collection of slots where exercises (the training session content) have been uploaded from the Scenario Editor
Session
A record of an exercise run. Each time a Facilitator runs an exercise, a session is created
Hub
A simulation space representing a business entity where exercises are run. Facilitators log into a Hub to select and run an exercise
Facilitator
A user who can run exercises without needing prior experience with Conducttr or using the Scenario Editor
Administrator
A user who holds the master copy of an exercise and manages its availability, presentation, Facilitator access, and updates
World Admin
A role that oversees the creation of hubs and management of facilitators, exercise publishing, notifications, and reporting from a central web application
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