# Dictionary of Conducttr and crisis exercise terms

## Conducttr terms

<table><thead><tr><th width="202.88885498046875">Term</th><th>Definition</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>Virtual Desktop</strong></td><td>The <strong>player interface</strong></td><td></td></tr><tr><td><strong>Facilitator</strong></td><td>The <strong>controller of the exercise</strong>, responsible for delivering injects, managing flow, supporting players, and observing decisions</td><td></td></tr><tr><td><strong>Facilitator Dashboard</strong></td><td>The <strong>web application</strong> used by the Facilitator to run the exercise</td><td></td></tr><tr><td><strong>Editor</strong></td><td>The exercise <strong>design application</strong></td><td></td></tr><tr><td><strong>Exercise</strong></td><td>The <strong>logic and content</strong> associated with a training session</td><td></td></tr><tr><td><strong>Scenario</strong></td><td>The <strong>story</strong> the forms the basis for the exercise</td><td></td></tr><tr><td><strong>Persona</strong></td><td>Simulated <strong>individual or organisation</strong> with goals and attributes. In gaming, a Non-Player Character (NPC). </td><td></td></tr><tr><td><strong>Faction</strong></td><td>A means of organising <strong>Personas into groups</strong> with shared goals and attributes</td><td></td></tr><tr><td><strong>Disposition</strong></td><td>How favourable the persona views the goals of the training audience <br></td><td></td></tr><tr><td><strong>Channels (Methods)</strong></td><td><p>A means of <strong>delivering information</strong> to the player</p><p></p><p><strong>Popular channels:</strong></p><ul><li>Email</li><li>Msngr</li><li>MicroBlog (Twitter/X)</li><li>Website/News</li><li>GoSocial (Facebook)</li></ul><p></p><p><strong>Pop-up channels:</strong></p><ul><li>Notification</li><li>Media pop-up</li><li>Phone call</li><li>Walkie-talkie</li></ul><p></p><p><strong>Information-based channels:</strong></p><ul><li>Captions</li><li>Graph</li><li>Portal</li><li>TV</li></ul><p></p><p><strong>Exercise-logging channels:</strong></p><ul><li>Log</li><li>Checklist</li></ul><p></p><p><strong>Monitoring and altering channels:</strong></p><ul><li>Help Desk</li><li>InfoMap</li><li>Social Watch</li></ul><p></p><p><strong>Collaboration-based channels:</strong></p><ul><li>Msngr Plus</li><li>TeamChat Plus</li><li>TeamChat</li></ul><p></p><p><strong>Other social channels:</strong></p><ul><li>InstaMedia (Instagram)</li><li>Telegraph (Telegram)</li><li>Videoblog (YouTube)</li><li>Forum (Reddit)</li></ul><p></p><p><strong>Other/misc:</strong></p><ul><li>Diagrams</li></ul></td><td></td></tr><tr><td><strong>Serial</strong></td><td>Sits within the MEL to <strong>split the narrative into sections</strong></td><td></td></tr><tr><td><strong>AXS (Active eXercise System)</strong></td><td>Home to <strong>3 AI assistants</strong> which aid the exercise planning and designing process</td><td></td></tr><tr><td><strong>FIEMA (Framework for Information Environment Measurement and Analysis)</strong></td><td>An AI assistant that <strong>aids geopolitical and hybrid warfare exercises</strong> and thinks in terms of military and State-level actions</td><td></td></tr><tr><td><strong>LISA</strong></td><td>An AI assistant that <strong>aids in the plotting of MELs</strong>, featured within AXS and Sidekick</td><td></td></tr><tr><td><strong>Canvas</strong></td><td>A <strong>brainstorming tool</strong> featured within AXS which can be used for client sign-off</td><td></td></tr><tr><td><strong>Pulse</strong></td><td>A <strong>monitoring and performance dashboard</strong> which provides a control-room view of the exercise</td><td></td></tr><tr><td><strong>Observer</strong></td><td>A non-participating role, usually silent, who watches the exercise to <strong>assess performance or gather lessons learned</strong></td><td></td></tr><tr><td><strong>Adjudicator</strong></td><td>Observes the <strong>evolution of the information space</strong> and actions/inactions of the training audience, determining how the information space should change</td><td></td></tr><tr><td><strong>PoL (Pattern of Life)</strong></td><td>A <strong>predefined pool of content</strong> used to simulate audiences predominantly</td><td></td></tr><tr><td><strong>Stack/Stax</strong></td><td><strong>Stack of content</strong> used in Pattern of Life</td><td></td></tr><tr><td><strong>Deck</strong></td><td>The <strong>set of buttons</strong> on the Pattern of Life control</td><td></td></tr><tr><td><strong>Smartwords</strong></td><td>Dynamic <strong>placeholders that act like variables</strong>, automatically pulling in data</td><td></td></tr><tr><td><strong>Ventura</strong></td><td>A <strong>library</strong> containing exercises and Personas</td><td></td></tr><tr><td><strong>Branching</strong></td><td>Using multiple MELs or stopping/starting PoLs to <strong>make exercises more responsive to player choices</strong></td><td></td></tr><tr><td><strong>Fidelity</strong></td><td>The <strong>level of realism or detail</strong> in the exercise</td><td></td></tr></tbody></table>

## Industry terms

<table><thead><tr><th width="203.77777099609375">Term</th><th>Definition</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>Player</strong></td><td>A human. <br>A <strong>primary participant in the exercise</strong> who makes decisions, receives injects, and experiences consequences based on their role</td><td></td></tr><tr><td><strong>Actor</strong></td><td>A persona who plays a significant part in the   exercise</td><td></td></tr><tr><td><strong>EXCON (Exercise Control)</strong></td><td>The team that <strong>manages and runs</strong> the live exercise</td><td></td></tr><tr><td><strong>TTX</strong></td><td><strong>Table Top</strong> eXercise. </td><td></td></tr><tr><td><strong>MEL (Master Events List)</strong></td><td><strong>Primary timeline</strong> that drives all injects</td><td></td></tr><tr><td><strong>Inject</strong></td><td>A <strong>single piece of exercise content</strong> or event</td><td></td></tr><tr><td><strong>Training Audience (TA)</strong></td><td>Same as <strong>the player</strong></td><td></td></tr><tr><td><strong>Training Objectives</strong></td><td>The purpose of the exercise. <br>The specific s<strong>kills, behaviours, or decision-making abilities</strong> the exercise is designed to test/strengthen</td><td></td></tr><tr><td><strong>Learning Outcomes</strong></td><td><strong>Knowledge, skills, or behaviours</strong> expected from the exercise</td><td></td></tr><tr><td><strong>Role</strong></td><td>Assigned to a player to ensure they’re <strong>fulfilling their training objectives</strong> (usually corresponds to a Player’s IRL job role within an organisation)<br><em>Note: Conducttr allows a job role to be filled using Role or Position. There are 5 Roles in Conducttr and unlimited Positions. See the section on Roles for a complete discussion.</em></td><td></td></tr><tr><td><strong>Position</strong></td><td>Refers to what <strong>permissions or role</strong> players fulfil during an exercise </td><td></td></tr><tr><td><strong>Team</strong></td><td>A <strong>grouping of players</strong> within an exercise, mirroring real-world organisational structures</td><td></td></tr><tr><td><strong>Role-playing</strong></td><td>The <strong>ability to play as a Persona</strong> who is not yourself (uses Impersonation or matching email)</td><td></td></tr><tr><td><strong>NPC (Non-Playable Character)</strong></td><td>Stakeholder played by the <strong>computer or simulation</strong></td><td></td></tr><tr><td><strong>Red Team</strong></td><td><strong>Adversarial team</strong> that introduces friction</td><td></td></tr><tr><td><strong>Inciting incident</strong></td><td>The <strong>first disruptive event</strong> that kicks off the crisis scenario and drives players into action</td><td></td></tr><tr><td><strong>Decision point</strong></td><td>A moment where players must make <strong>a choice that influences the scenario</strong></td><td></td></tr><tr><td><strong>Data point</strong></td><td>Attached to a question, a way of collecting data about <strong>player responses</strong></td><td></td></tr></tbody></table>

## Worlds

<table><thead><tr><th width="205.55560302734375">Term</th><th>Definition</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>World</strong></td><td>An <strong>administrative domain</strong> that includes an exercise library and one or more hubs</td><td></td></tr><tr><td><strong>Exercise Library</strong></td><td>A <strong>collection of slots</strong> where exercises (the training session content) have been uploaded from the Scenario Editor</td><td></td></tr><tr><td><strong>Session</strong></td><td>A <strong>record of an exercise run</strong>. Each time a Facilitator runs an exercise, a session is created</td><td></td></tr><tr><td><strong>Hub</strong></td><td>A <strong>simulation space representing a business entity</strong> where exercises are run. Facilitators log into a Hub to select and run an exercise</td><td></td></tr><tr><td><strong>Facilitator</strong></td><td>A <strong>user who can run exercises</strong> without needing prior experience with Conducttr or using the Scenario Editor</td><td></td></tr><tr><td><strong>Administrator</strong></td><td>A user who <strong>holds the master copy of an exercise</strong> and manages its availability, presentation, Facilitator access, and updates</td><td></td></tr><tr><td><strong>World Admin</strong></td><td>A role that <strong>oversees the creation of hubs and management of facilitators</strong>, exercise publishing, notifications, and reporting from a central web application</td><td></td></tr></tbody></table>

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