Designing
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All exercises need to consider SME - Story, Mechanics and Environment.
Use the Canvas in AXS to see these at a glance so you know theyβre all considered together
A character in a story overcomes challenges to discover themselves.
In a crisis exercise, the player is the character β they must overcome challenges to believe in themselves and believe in the process (or reform it).
Think in terms of distinctive events which are moments in the exercise: one event = one serial.
Exercises are participatory β we need to remember that we need to get players doing something, not passively reading.
A common mistake is to publish a lot of content and have players read too much.
Use the diagram below to consider possible player activities as a means to achieve your training objectives.