⚡Considerations and constraints
Every exercise operates within constraints. Recognising and defining these early keeps your design achievable and aligned to objectives.
Purpose
The purpose of defining considerations and constraints before jumping into exercise design is to protect flow, focus, and feasibility.
It is fundamental that you establish your training objectives at the outset. These will be your guiding light in deciding what to include and not include in your exercise.
The relationship between considerations and constraints can be visualised as an interdependent system that keeps exercise design focused, achievable, and aligned with training objectives:

Once you’ve defined your objectives and recognised your constraints, you can begin shaping the scenario, exercise structure, and environment in greater detail. The following sections explore each of these components in turn.
Considerations
Your training objectives will affect how you consider different elements of the exercise design process.

Ultimately, there are three core considerations that need to work in harmony:

Players must believe the scenario to be relevant. Without relevance, there will be no engagement.
The exercise is a statement of what players must achieve over a fixed period of time.
The training environment must support the realistic delivery of the scenario and the exercise.
Constraints
The following are constraints to be aware of. These are the variables that can impact the planning and implementing of exercises.
Time
Total design, testing, and run time available
Resources
Available staff for design, testing, and facilitation
Realism
Level of fidelity achievable (visual, procedural, emotional)
Audience
Training audience, player capability
Assessment
How success will be measured
Core exercise components to consider
Adjudication:
Dynamic or rule-based outcomes
Red Teaming:
Simulate adversarial behaviour
Assessment:
Performance measurement
Spoofing & Impersonation:
Realistic identity deception
Information Asymmetry:
Different players get different information
Communication Channels:
Build realistic media & social platforms
Facilitation & Control:
Direct flow (keep pacing aligned to objectives)
⚡Look out for...
Over-designing: too many events, personas, or decisions for the time available
Under-testing: skipping dry runs or timing checks
Passive play: players reading too much, doing too little
Misaligned difficulty: challenge level too high or too low for player ability
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