Notification
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A notification pop-up is a simple, attention-grabbing message that appears on a participant's screen during an exercise. It mimics desktop or mobile alerts, providing essential updates, warnings, or prompts that need immediate visibility. Notifications ensure that critical moments in the scenario are highlighted and that both participants and facilitators stay informed.
Provide in-world alerts like an SMS notification or out-of-world instructions to the facilitator.
Use for quick updates to notify participants of important milestones.
Highlight critical moments in a scenario that require immediate attention.
Interrupt player activity for essential prompts or decisions.
To add or remove audio bleep - Navigate to the Configuration
tab in the exercise editor. Choose Channels
and select Notification
.
All other setup is in the inject (i.e. in Exercise
)
Sound
Toggle sound alerts on or off for notifications. (in Style
)
Attach Media
Add image to make more realistic or appealing
Add Timer
Include a countdown that closes the notification (avoid if possible)
Add Questions
Present the user with choices that cannot be skipped.
Standard Notification: Appears as a simple pop-up on the participant's screen.
Notification with Question: Displays a choice of buttons that the user must click. Two buttons appear side-by-side, while more than two will stack vertically.
Notifications with Timers: Shows a timer countdown; once started, it cannot be skipped or sped up. Note that timers and questions cannot be used simultaneously.
Use media attachments to enhance the impact of your notifications.
Design clear, concise, and purposeful messages to ensure user engagement.
Avoid timer if possible or else set reasonable timers to allow participants adequate time to respond.. but not too long because you're removing agency if the pop-up is just a message.
The sharefile below has an example of each type of notification option:
standard (no button or timer)
choice
timer
In the above example, we move players in Groups depending on their choice.
Group 1 is the default group that all players belong to at the start of all exercises.
The player is prompted to make a choice of running the anti-virus scan or not. Those who do are added to Group 2 and those who delay are added to Group 3.
After this choice no players will belong to Group 1. This means we can use Group 1 later for those of accept another chance to run the virus scan.
You'll see that injects are sent to Group instead of to All and hence players see the consequence of their choice