> For the complete documentation index, see [llms.txt](https://helpdocs.conducttr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://helpdocs.conducttr.com/feature-documentation/designing-and-running/master-events-list.md).

# Master Events List

The **Master Events List (MEL)** is the primary way to create an exercise in the Editor. This is the **timeline** of your scenario. It presents the exercise content in sequential time order.

In the Facilitator Dashboard, it's where the Facilitator controls the pace of the exercise.

| Benefit                                                                                                                    | Feature                                                                                                      |
| -------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| Automated scheduling: set content to go live at specific times to allow for a seamless exercise delivery                   | <ul><li>Import MEL from .csv files</li><li>Organise MEL using tabs and serials</li></ul>                     |
| Structured progress: ensure a clear flow of events, guiding participants through the scenario step-by-step                 | <ul><li>Drag and drop to reorder injects</li><li>Automatically adjusts timings for moved injects</li></ul>   |
| Efficient management: organise and centralise all of the exercise events in one place for streamlined planning and control | <ul><li>Publish individual content items or inject sequences for efficient testing and development</li></ul> |

## Running

In the Facilitator Dashboard you can skip, pause and publish injects. Do so using the buttons at the bottom of the MEL which allow you to manage the flow of events seamlessly. Each button serves a distinct function:

* **Skip** lets you bypass an inject if it's no longer relevant
* **Pause** halts the exercise temporarily
* **Publish** pushes selected injects to participants in real-time

This flexibility ensures that the exercise can be dynamically adjusted based on the evolving scenario or participant needs.

<figure><img src="/files/4SxiYsBSNHrYtQeJ2qWe" alt=""><figcaption></figcaption></figure>

The MEL can be easily collapsed at your convenience.

<figure><img src="/files/g7Hh8oiEkHPuMhyb4lX3" alt=""><figcaption></figcaption></figure>

### Reset options

In the Facilitator Dashboard, you have the ability to reset the MEL. Here's an overview of the rest options available:

<figure><img src="/files/2dkBEkqHaWUkEdI1EhAb" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="220.4444580078125">Reset option</th><th>Clears</th></tr></thead><tbody><tr><td><strong>Reset messages</strong></td><td><ul><li>All messages from all channels (from Editor and user)</li><li>Social Watch words and filters</li></ul></td></tr><tr><td><strong>Reset data</strong></td><td><ul><li>Timeline</li><li>Pulse pie charts</li><li>After Action Review (AAR) observations</li><li>Checklist data</li></ul></td></tr><tr><td><strong>Reset live exercise configuration</strong></td><td><ul><li>Contact lists</li></ul></td></tr></tbody></table>

***

## Designing

As a designer you have different options available to you on how to structure and organise your exercise in the Editor.

<img src="/files/WhUegjqZPDGQ4N0pYDUz" alt="" class="gitbook-drawing">

### Events

You can use events in your MEL to plot out the narrative shape of your exercise, focusing on the key events which push the crisis forward.

Using events also allows you to pre-configure pauses in your MEL (when *Advance manually* is toggled on) in the form of a customisable button which the Facilitator must press to continue the exercise.

<figure><img src="/files/hlRS1rlJSdBu2JdKLbdd" alt=""><figcaption></figcaption></figure>

Most exercises tend to follow a 3 or 5 Act structure to aid good storytelling.

<figure><img src="/files/zDjsIkNeoLlvsa3mJjLJ" alt=""><figcaption></figcaption></figure>

### Serials

Using serials within your events allows you to plot how players will experience the key events of the crisis. All of the information you provide as a designer should feed into how players will make decisions throughout the exercise.

By opening up the serial and clicking `Show serial details` you can add a description to the serial which is purely for your own note-taking during the planning and designing process.

<figure><img src="/files/DtrVUEW223IDfGeWHA6c" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Players won't be affected by serials, they're just a way for designers to organise their exercise.
{% endhint %}

### Injects

Injects are the components used to build the MEL; they are the specific pieces of content that the players interact with during the exercise.

#### Creating an inject&#x20;

Open the serial and click the `+` as shown below to add an inject:

<figure><img src="/files/NOwlH3ZWQQRXpVAQ2lDN" alt=""><figcaption></figcaption></figure>

Select the persona and channel you'd like this inject to come from (in this example no persona is selected due to the inject being a ransom notification).&#x20;

<div align="left"><figure><img src="/files/C1X2b5PPGbB5mlCCJsTV" alt=""><figcaption></figcaption></figure></div>

**Content creation**

<table><thead><tr><th width="196.39996337890625">Feature</th><th>Description</th></tr></thead><tbody><tr><td><strong>What method?</strong></td><td>This is the channel to which the message will be published</td></tr><tr><td><strong>Subject</strong></td><td>Only present on channels such as email, blog posts, and news articles</td></tr><tr><td><strong>Text block</strong></td><td>Content body (if using AI to generate content, the content is generated according to the method e.g. if the method is tweeting on MicroBlog, then the message will automatically look like a tweet)</td></tr></tbody></table>

**Organisational attributes and inject details**

<table><thead><tr><th width="153.99993896484375">Detail</th><th>Description</th></tr></thead><tbody><tr><td><strong>Time</strong></td><td>Expressed using 24hr clock because all times are relative to the start of the exercise</td></tr><tr><td><strong>Tag</strong></td><td>Tag is a way to highlight an inject using a dot for emphasis</td></tr><tr><td><strong>Asset ID</strong></td><td>Refers to a unique identifier assigned to each inject, used to track and manage content within the exercise</td></tr><tr><td><strong>From</strong></td><td>This is the persona from whom the content will be published from</td></tr><tr><td><strong>To</strong></td><td>Which player(s) will receive this content</td></tr></tbody></table>

You can also use the *AI Assistant* to help generate text-based content. Enter a description of the content, then click the "magic icon" to generate.

<div align="left"><figure><img src="/files/uFeY0mjZokq9GVqiVX66" alt="" width="375"><figcaption></figcaption></figure></div>

{% hint style="info" %}
The *AI Assistant* knows the channel you have chosen, saving you from having to type commands like "write an email".
{% endhint %}

#### Further actions

<div align="left"><figure><img src="/files/QRozXwkUDdCXfiate9ty" alt="" width="375"><figcaption><p>Facilitator guidance in the Facilitator Dashboard and Editor</p></figcaption></figure></div>

<table><thead><tr><th width="221.99993896484375">Action</th><th>Description</th></tr></thead><tbody><tr><td><strong>Question</strong></td><td>Adding a question creates a data point, which appears as a pie chart on the Facilitator Dashboard, allowing the Facilitator to quickly see participants' choices at a glance</td></tr><tr><td><strong>Past comments</strong></td><td>Past comments allows you to simulate replies on social media posts</td></tr><tr><td><strong>Facilitator guidance</strong></td><td>This is both a note to the exercise control team and a reminder in the MEL of which inject is coming up</td></tr><tr><td><strong>Inject grid</strong></td><td><p>Inject grid enables you to send specific injects at any point during the exercise. </p><p>To create an inject grid navigate to <code>Inject grid</code> at the bottom of the inject window and give your button a title (this will add the inject to the grid)</p></td></tr></tbody></table>

### Possible actions&#x20;

#### Reorganise

Click the 6 dots as shown below to drag-and-drop and move injects:

<div align="left"><figure><img src="/files/656ILWDJwZaGZorXeKTR" alt=""><figcaption></figcaption></figure></div>

#### Publishing content during development

Right-click on the row.

* Select `Publish to player` to publish that inject to players
* Select `Publish to Facilitator` to jump to that part of the MEL in the Facilitator Dashboard

<figure><img src="/files/tIE4EaFuF9nyDBqHZe2e" alt=""><figcaption></figcaption></figure>


---

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