Pattern of Life (PoL)
Pattern of Life (PoL ) is a predefined pool of content used to simulate audiences, mirroring the rhythm of real online activity.
PoL content is published in the same channels as scripted content from the Master Events List (MEL). The key difference is that PoL content is designed for dynamic publishing by the Facilitator. PoL allows the Facilitator to publish content "on-demand" rather than in sequence as is the case with the MEL.
Why use PoL?
A combination of scripted injects from the MEL and on-demand message stacks from PoL provide the player with a blended content experience within their Virtual Desktop, which feels realistic and engaging.
Efficiency
Automates persona behaviour, reducing manual effort during the exercise
Realism
Personas behave like real individuals. A good example is if you want to stimulate multiple tweets seconds apart from each other
Engagement
Adds depth to the exercise by ensuring that players are receiving content from personas that feel real

Terminology

Deck
The grid where stax are referenced (up to 64 buttons available) which is created by the designer in the Editor and available to the Facilitator in the Facilitator Dashboard
Button
The cell in the Deck where the designer has placed a Stack for execution
Stack/Stax
The sequence of posts generated by the designer and assigned to a button
Queues
The unseen resources that allow Stax to be published. One is required per team (which by default is the Session team - i.e. publishing to everyone). If you edit a deck button and select a Superteam, pressing that button will start one Queue per team (i.e. Conducttr will attempt to publish this stack to all teams in the Superteam)
Post
An individual item within a stack e.g. a tweet
Running

In the Facilitator Dashboard you can view the deck by clicking the PoL tab located at the top of the dashboard. On the deck there are two modes:
Play mode
Edit mode

In this example there are six buttons on the deck in total, but only two are queues as they're set to Session.
Play mode
The deck will automatically be on Play mode. This allows the Facilitator to publish stax, turning them on and off independently. All available stax are low-lighted. When the Facilitator presses a button, it highlights yellow. This signifies that queues are in use.
Each button displays the following information:

Edit mode
Edit mode allows the Facilitator to modify some settings for each stax:
Loop: Stax will repeat once completed
Session: Decide if everyone in the session will see the content or a specific team/Superteam
Number: Determines where your content will start. E.g. if it's set to 1, the first piece of content in your stack will be sent. Alternatively, if it's set to 3, the third piece of content will be sent

⚡Queue limits
Each licence has a Max Queues setting so on the higher licences you'll be able to publish more content at the same time. All users can have at least six queues running at one time.
In the above example, if the stack 'Positive statement reaction' is sent to the Banking Superteam, 3 queues will be used because there are 3 teams under that Superteam.
⭐SuperteamsDesigning
How to
Use the AI Stack Assistant
The AI Stack Assistant generates a flow of reactions and chatter across multiple posts.
The style & strength of the content generated depends on:
The Faction voice which is described in the Faction Description field
The exercise context given in the Exercise setup
The Stack Assistant expects you to select:
Faction
(Optional) which personas from the faction to use/how many posts to generate
Channel & beliefs (positive, negative, or mixed)

⚡Mixing channels in a stack
It is possible to mix social channels in the same stack but we don't recommend it.
Why? Because when you're running an exercise it's easy to forget that the content is published across multiple channels and you may watch the stack timer expire only to wonder where your content has been published!
Email can't be combined with other channels in the same stack. This is because email isn't a feed in the way that social media is.
Automate PoL
Designers can pre-set PoL stax to start and stop automatically at specific times in the MEL by using an action inject This is ideal for worldbuilding stax or reactions to fixed events in the scenario.
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