# Engagement

There are three ways to create engagement (explained below) but the key thought to hold in mind is to **show the player that their actions matter**.

People learn best when an exercise meets these criteria:

* It’s **relevant** to their job
* There’s a **problem** to solve
* They have **agency** to solve it
* They can use their **experience**
* There is something **practical** they can do

## Creating Engagement

The diagram below and the following explanation is an easy way to think about creating engagement in your exercise.

<figure><img src="/files/mUMSfAJGx9d0RYdgOqTR" alt=""><figcaption><p>Repurposed from Fundamental Components of the Gameplay Experience by Frans Mayra &#x26; Laura Ermi</p></figcaption></figure>

1. **Challenge-based engagement:** when someone is trying to solve a problem, make a decision, or create some content (e.g. a press release/update brief)
2. **Narrative-based engagement:** this is how relevant and believable the scenario is to the training audience
3. **Spectacle-based engagement:** this is the momentary engagement from rich media such as video pop-ups, images, audio, and phone calls etc.

## Flow

"Flow" is a game design term, which refers to **the player's state of mind when their skills and the challenge of the game are aligned**. Too high a challenge for the capabilities of the audience will create anxiety and too low a challenge will create boredom.&#x20;

Some anxiety may be necessary in a crisis exercise to condition the player to working under duress. As the player rises to the challenge **their skill level will increase and enable them to grow beyond their comfort zone**. However, it's still important to pitch challenge at the right level.&#x20;

Exercise control can use Conducttr's MELs and Pattern of Life to dynamically add or or less for the player to consider - this can be really helpful in maintaining engagement.

## Ultimately...

**Sustained engagement comes from designing exercises that adapt to player actions**; balancing challenge, relevance, and realism so players remain in a state of productive "flow".


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://helpdocs.conducttr.com/concepts/designing/exercise-design/engagement.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
