🔥Branching
How to design with branching in mind
Players want to know that their action (or inaction) matters. Without consequences players will disengage. "Branching" is a way to communicate consequences.
There are three ways to do this in Conducttr:
Multiple Master Events Lists (MELs)
Pattern of Life (PoL) stax
Impersonation
Multiple Master Events Lists
You can use MultiMELs as a way to create "branching" in exercises.
Add another MEL by clicking the +:

Different Pattern of Life stax
Another way to achieve "branching" in exercises is to use different PoL stax. This can be effective if you want to simulate different online reactions depending on player choices and avoid using several MELs.
In this example, players will experience a totally different response on social media based on a public speech:

Impersonation
Impersonation can also be a method of "branching". EXCON can shape how the scenario reacts and changes by roleplaying a stakeholder and communicating with the player or in the exercise to signal the impact of player choices.
To enable impersonation, you'll need to assign positions (which act as a link between players and personas).
ImpersonationResponsiveness matters
Responsive design simulates a "choose-your-own-adventure" story, which is highly engaging for players.
When players experience the impact of their positive or negative choices, lessons are more likely to be remembered - experiential learning is the most powerful.
Benefits of responsive design
Encourages decision ownership
Improves exercise debriefs
Increases emotional investment
Last updated
Was this helpful?