Branching
How to design with branching in mind
Players want to know that their action (or inaction) matters. Without consequences players will disengage. Branching is a way to communicate consequences. Both multiple Master Events Lists (MELs) or Pattern of Life (PoL) stax can be used for this (as well as impersonation).
Multiple Master Events Lists
You can use MultiMELs as a way to create branching in exercises.
Add another MEL by clicking the +:

Different Pattern of Life stax
Another way to achieve "branching" in exercises is to use different PoL stax. This can be effective if you want to simulate different online reactions depending on player choices and avoid using several MELs.
In this example, players will experience a totally different response on social media based on a public speech:

Responsiveness matters
Responsive design simulates a "choose-your-own-adventure" story, which is highly engaging for players.
When players experience the impact of their positive or negative choices, lessons are more likely to be remembered - experiential learning is the most powerful.
Benefits of responsive design
Encourages decision ownership
Improves exercise debriefs
Increases emotional investment
Last updated
Was this helpful?