Judgement-led exercises
A judgement-led exercise places the participant inside a situation rather than in front of a question. Instead of recalling or recognising the correct answer, the participant must decide what to do based on incomplete information, competing pressures, and context. Choices carry consequences that shape what happens next, reinforcing how decisions influence outcomes over time.
This differs from a recognition-led exercise, where the focus is on identifying the correct interpretation or application of a policy, rule, or threshold. Recognition-led exercises test whether participants can recognise what applies and select the appropriate response. Judgement-led exercises test how participants reason, prioritise, and act when the answer isn't black-and-white.
Judgement-led exercises are commonly used to explore situations such as:
Ethical choices where each option has a cost (reputation, money etc).
Trade-offs between speed, safety, and compliance
Decisions made with incomplete or conflicting information
Conflicting stakeholder priorities
Ambiguous ownership or unclear authority
Long-term consequences triggered by short-term fixes
Because the default option for Colibri exercises is a quiz (recognition-led exercise), if you want to create a more judgement-led exercise, you'll need to first generate a quiz and then either delete that tab or augment it.
The steps below are recommendations for how to build your exercise from scratch.
Define purpose & audience
Start by articulating the decision tension, not the content. This is usually a trade-off, dilemma, or ambiguity rather than a question with a right answer. Example: speed versus accuracy, escalation versus containment, transparency versus control.
If you cannot describe the judgement in one sentence, the exercise will drift. This lack of focus will lead to disengagement and possible confusion.
Define the consequences
Decide what kinds of consequences matter if the participant chooses poorly or well. These might be operational, ethical, reputational, or human. You are not planning a full storyline – only what can plausibly change.
This stage ensures choices have weight before any content is written.
Identify serials
Break the exercise into serials that reflect changes in context or pressure rather than necessarily chronology. A new serial could exist because something has shifted – information, time pressure, stakeholder involvement, or risk level.
This encourages modular design.
Remember that your exercise will likely branch based on player choices so while there is a kind of time-sequence the player journey might not always be linear
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