# Timer

The timer is an action in Colibri which allows designers to **create a delay** between steps and allows designers to **publish other content outside the primary channel**. This creates a sense of realism when an immediate reaction would seem unusual.

{% hint style="warning" %}
It's usually *not* a good idea to slow down the player experience because you remove their agency, which means you risk spoiling their engagement.
{% endhint %}

| Benefit                                                                            | Feature                   |
| ---------------------------------------------------------------------------------- | ------------------------- |
| Improve the realism in some cases when an immediate response would seem inaccurate | Set duration of the delay |
|                                                                                    | Connect up to three steps |

## How to

To set up a timer in your exercise, create a new step. In the `Body` tab in the right-hand window, select `Action`. Under *Type of action*, select `Timer` from the drop-down list:

<div align="left"><figure><img src="https://3202416344-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkKsE69Z3PsghYNFs2oFd%2Fuploads%2F3tOX09r0VahSoVPzyFzT%2Ftimer%201.png?alt=media&#x26;token=6680f5a6-ea20-4924-b07c-e97d49fce37a" alt="" width="302"><figcaption></figcaption></figure></div>

To set the duration, go into the `Interactions` tab. Click the up and down arrows in the boxes to set the duration of the delay between steps in hours, minutes, and seconds:

<div align="left"><figure><img src="https://3202416344-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkKsE69Z3PsghYNFs2oFd%2Fuploads%2FXc4mksqIJMen7XnfMVbf%2Ftimer%202.png?alt=media&#x26;token=00a0b308-f893-4a18-953d-fce575cefdd9" alt="" width="303"><figcaption></figcaption></figure></div>

### Timer visible

You can choose whether to make the timer **visible or not** to players in the virtual desktop.

| Visible use                                                                                                 | Invisible use                                                                                                      |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ |
| You might want to make the timer visible to players to create **time pressure during key player decisions** | You might want to make the timer invisible to players when using the timer **only to send out additional content** |

To configure this in the Editor, navigate to `Configuration` > `Channels` and find the timer channel in the list in the main window:

<figure><img src="https://3202416344-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkKsE69Z3PsghYNFs2oFd%2Fuploads%2FdgyhoXfuagC9ntcEdqoN%2Ftimer%20visible.png?alt=media&#x26;token=5df31bdd-58ab-457a-a2ca-c4cd4051ff55" alt=""><figcaption></figcaption></figure>

### :star:Add additional steps

In `Interactions` on steps, you can activate **up to 2 additional steps** on any option selected. You can utilise the timer action to send out additional content:

<div align="left"><figure><img src="https://3202416344-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkKsE69Z3PsghYNFs2oFd%2Fuploads%2FzdvB2iXEGq3EcqmvvM21%2Fadditional%20steps.png?alt=media&#x26;token=f7e2ab97-0151-464c-8111-8172cf037a32" alt="" width="338"><figcaption></figcaption></figure></div>

For example, you may want to send out multiple posts on MicroBlog (Twitter), but don't have enough additional steps. By setting a short timer, you can send out 2 more steps and **simulate social media pressure** for participants.&#x20;
