Recommended Workflow

Colibri supports two complementary exercise approaches:

  • Recognition-led exercises ("quiz") Designed to reinforce correct interpretation of policies, thresholds, and decision criteria in realistic situations.

  • Judgement-led exercises Designed to develop decision-making under uncertainty, using characters, trade-offs, and consequences.

Self-paced exercises are reliant on player participation to keep the exercise flowing. You therefore need to put interactivity at the heart of your design process - what can I get the player to do?

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