Action
Action steps can be used for participatory and automatic actions in self-paced exercises.

1. Comparison
Compares data which decides what information will be sent out next. 🎓 E.g. different content could be sent out dependent on player score.

2. Timer
Creates a delay before publication of the attached steps. Use the timer to publish other content outside the primary channel to create a sense of realism when an immediate reaction would seem unusual.

3. Erase all
Deletes all messages for player clicking the button. 🎓 E.g. use if a player doesn't get enough answers right on a quiz and needs to retake.

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