Action steps can be used for participatory and automatic actions in self-paced exercises.
1. Comparison
Compares data which decides what information will be sent out next. 🎓 E.g. different content could be sent out dependent on player score.
2. Timer
Createsa delay before publication of the attached steps. Use the timer to publish other content outside the primary channel to create a sense of realism when an immediate reaction would seem unusual.
To find out more about timers, visit the page below: