# Communications Manager

The Communications (Comms) Manager is a **central area in Social Watch for managing multiple persona accounts when impersonating**. View everything that happens (what AI sends, what comes in, what gets published) from one feed.&#x20;

Instead of needing a dedicated role player per persona, a single member of EXCON (Facilitator, observer, adjudicator) can monitor and respond across multiple personas and channels from one screen.&#x20;

Use AI to generate specific persona content, grounded in their cognitive model and beliefs.&#x20;

<table><thead><tr><th width="345.77777099609375">Benefit</th><th>Feature</th></tr></thead><tbody><tr><td>Better visibility</td><td>Schedule/draft content across channels</td></tr><tr><td>Simplifies posting from different personas across various channels in one step</td><td><p>Available on:</p><ul><li>MicroBlog (X/Twitter)</li><li>GoSocial (Facebook)</li><li>InstaMedia (Instagram)</li><li>Telegraph (Telegram)</li><li>Website/News (Browser)</li><li>Forum (Reddit)</li></ul></td></tr><tr><td>Eliminates the need to repeat processes/navigate dropdowns</td><td><ul><li>AI post assistance</li><li>Auto-respond</li></ul></td></tr></tbody></table>

### When to use

Use the Comms Manager when managing multiple roleplaying personas in an exercise, particularly when there's one dedicated role-player. The Comms Manager is especially useful in scenarios where multiple media personas are involved, allowing a single EXCON member to monitor and engage with all persona communications.

#### Example

In a crisis communications exercise, three media personas are handling different social media content. Instead of assigning a role-player to each, **an EXCON member uses the Comms Manager to monitor and respond to all interactions from a single feed, with AI handling routine responses and EXCON stepping in for critical interactions**.

### Behavioural Simulation Engine (4Rs Model)

The 4Rs model powers persona decision-making in the Comms Manager:

* Is the request **RELEVANT**?
* Does it **RESONATE**?
* How should I **REACT**?
* What's my **RESPONSE**?

This three-stage pipeline guides how personas process requests, ensuring their responses stay true to their cognitive model and in-character persona.

{% hint style="info" %}
To find out more about auto-respond, visit the page below:
{% endhint %}

## :zap:Designing

Before running the Comms Manager in Social Watch, there's a few things the designer must consider/set-up.

#### Activate Social Watch

Ensure you activate Social Watch in the Editor under `Configuration` > `Channels`:

<figure><img src="/files/p3ZwQ0quwNVWOKIa8AMs" alt=""><figcaption></figcaption></figure>

Under the settings for Social Watch, ensure that *Autonomous Personas (Auto)* is toggled on.

<figure><img src="/files/xiBW4giLraG9g8Ccv4j4" alt=""><figcaption></figcaption></figure>

#### AI

To get the most out of AI generated responses, two things must be in place before the exercise runs:

1. The scenario description must be completed in the Editor (this populates the exercise context in the AI settings). You can find this under `Configuration` > `Exercise Setup` :

<figure><img src="/files/q4Tt0JGI6KlNmW9D5Jav" alt=""><figcaption></figcaption></figure>

1. Each persona must have their cognitive model fully built out. You can find this under `Personas` > `Core` :

<figure><img src="/files/R2uq7pA1xMGkV4Ikx0Zz" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
To find out more about persona attributes, visit the page below:
{% endhint %}

{% content-ref url="/pages/wRYkXCAB5l7N3Qxg2pTW" %}
[Working with personas](/~/revisions/GvyFko2oWr6lbcMP5Uvj/feature-documentation/designing-and-running/personas/working-with-personas.md)
{% endcontent-ref %}

#### Positions

Personas also need to be assigned to positions and those positions assigned to players. Without this, impersonation options won't appear.&#x20;

1. Set up positions up under `Configuration` > `Positions`:

<figure><img src="/files/T5PF9gxrHFEZ41jp5uZK" alt=""><figcaption></figcaption></figure>

2. Assign position to personas:

<figure><img src="/files/BoCUdy9ysFYFuFQoWjHk" alt=""><figcaption></figcaption></figure>

3. Assign positions to players:

* From the Teams table:

<figure><img src="/files/WH5Oq9ZmFkW3YLedXgmt" alt=""><figcaption></figcaption></figure>

* Or from the Facilitator Dashboard:

<figure><img src="/files/aLDVSXLwHtbCwrip91AE" alt=""><figcaption></figcaption></figure>

#### Social Graph

Social Graph (following relationships between personas) affects message visibility, so this needs to be set up correctly for inbound messages to show in the impersonation feed.

***

## Running

{% stepper %}
{% step %}

#### Get started

When you first open Social Watch in an exercise you'll be met with this *Get Started* window:

<figure><img src="/files/cYkFNJmky3o7zv8rXFHU" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

#### Impersonate persona

To use the Comms Manager in Social Watch, you'll want to select `Impersonate Persona`:

<figure><img src="/files/kbqtVlTq3flfboNZjl3v" alt=""><figcaption></figcaption></figure>

*Select Sender* from a drop-down list (this is all the personas you have available to you via the preconfigured positions).&#x20;

There are two different ways to run the Comms Manager.&#x20;

1. **Impersonation (manual)**: using the Comms Manager as a bird's eye view of the all impersonating personas, but manually replying to players throughout the exercise
2. **Auto respond**: Allowing AI to automatically respond to player messages. To enable, click the checkbox as shown in the screenshot above
   {% endstep %}
   {% endstepper %}

### 1. Impersonation

To add another impersonation column, click `+ Add column`:&#x20;

<figure><img src="/files/U8Fd9E4G3RasvISf9ckt" alt=""><figcaption></figcaption></figure>

As injects come through, you'll be able to see every message the selected personas receive throughout the exercise:&#x20;

<figure><img src="/files/Q1JLQABG4bj4hBOF552U" alt=""><figcaption></figcaption></figure>

Any player messages sent to roleplaying personas will be highlighted with a green *Player* tag and a border:

<figure><img src="/files/0Qa7ZtgnJUrc4cvgxlJH" alt=""><figcaption></figcaption></figure>

Click `Reply` to send a response from the persona straight from Social Watch. This will open the Composer. Here you can:

* Reply manually by typing in the body
* Utilise AI to generate responses live (you'll need to describe the event/context)

<figure><img src="/files/jeTIfibB5eHdP0qQFfqp" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
In the Email Composer, select any available players/personas from the *To* and *CC* drop-downs.
{% endhint %}

### 2. Auto

Auto allows personas with their cognitive models set up in the Editor to automatically respond to incoming emails/messages.

Add an auto column by clicking `+ Add column` , and in the open window check the *Auto respond* box:

<figure><img src="/files/2xZNqOwuFIDsPm1qu3ZN" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
You can only use one channel per persona when using Auto.
{% endhint %}

When content (in this case it's an email) is sent to the selected persona, they will automatically respond based on their cognitive model:

<figure><img src="/files/uyhfXWu5nCV0FhGTixRg" alt=""><figcaption></figcaption></figure>

***

## Licence

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td><strong>Eagle</strong></td><td>This feature is available with an Eagle licence</td><td><a href="/files/zlpAztytSXtUsGcLfgdR">/files/zlpAztytSXtUsGcLfgdR</a></td></tr></tbody></table>


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