April 2026
Release Date: 24 April 2026
What's in This Release
This release marks a step change in how exercises are built and run: AI-powered cognitive modelling makes personas and factions more convincing, while the new Communications Manager lowers exercise control costs by reducing role players needed to run them.
Reduced exercise control costs
Communications Manager reduces the friction of role-playing multiple stakeholders, it introduces the option of AI-responses from those stakeholders either with a human-in-the-loop or with auto-response. This works across email, website articles and social media.
Improved realism
Personas and Factions now have “cognitive modelling” meaning that these stakeholders have goals, beliefs and attitudes that means the AI generates better content and can respond in a credible way to exercise events.
Improvements & New Features
Communications Manager
What's New
The Communications Manager is a new enhanced capability in Social Watch that gives role players and exercise controllers a single, unified workspace to manage persona impersonation across social media, email, and articles - consolidating what was previously spread across Social Watch and multiple channel views into one command centre.
Why it matters
Faster, simpler exercise control
Clear visibility of all persona activity in one place
Easier shift handovers with no loss of context
One person can manage multiple personas across multiple channels simultaneously
AI responds in character on behalf of personas, reducing the headcount needed to run exercises
Licence
Eagle
See full details and examples on Communications Manager
Key features
Unified impersonation feed
Composer (single publishing interface)
AI-assisted responses
Autonomous Personas
MIND
One chronologic AI view per persona
Shows posts, messages, replies, and AI responses together
No need to switch channels or track activity manually
Send emails, posts, and articles in one place
Reply mode auto-fills recipients
Includes relationship insights: trust, disposition, power, interaction history
Describe the situation → AI generates in-character content
Edit before publishing
Uses full persona cognitive model for realism
Personas can respond automatically using AI
Maintains character using beliefs, style, and memory
All activity remains visible in the same feed
Persona memory summary
Current mindset
Key facts
Gives an audit trail of how the persona is evolving
Persona Cognitive Modelling
What's New
Personas in Conducttr now support a richer, structured set of cognitive and behavioural attributes, giving the AI the depth it needs to generate realistic, consistent, in-character content and responses across all channels. The Cognitive Model powers AI generation in two key places: in the Communications Manager, where it drives in-character responses and Autonomous Personas during live exercises; and in the Exercise Editor, where the in-editor AI draws on it to generate persona content while building the exercise.
Why it matters
The AI generates more realistic, consistent, and in-character content across all channels
Personas become functional data models, not just text descriptions
Speeds up persona cognitive model creation with AI auto-fill from the persona's Bio
Licence
Core - All licences
Expert - Eagle
Learn more about Persona Cognitive Modelling
Key features
Core view
Expert view
AI auto-fill (Full Cognitive Model profile)
AI auto-fill (Communication Style)
Essential attributes for realistic AI output, available to all users: identity, background, beliefs, communication style, tone, delivery, and more. Includes tooltips on every field
Full attribute set for users who want deeper control, including advanced fields
One click fills all persona attributes from the persona's Bio in both Core and Expert mode.
Targeted auto-fill for the Communication Style section only, triggered from within that section
Faction Library
What's Improved
Factions are groups that personas belong to, such as a government agency, a media outlet, a militant group, or a public audience. They give personas a shared identity, communication style, and set of beliefs.
Factions have now it’s own dedicated library, with a structured table view, new search and filtering capabilities, and expanded editing options - making it faster and clearer to browse, create, and manage factions at the start of exercise design.
Why it matters
Faster, clearer workflows for creating and editing factions
Structured faction-first design process aligns with how realistic information environments are built
Cognitive and influence attributes for Audience-type factions improve scenario realism and analytical depth
Flexibility for both basic and advanced users through Core and Expert views
Licence
Core - All licences
Expert Mode - Eagle only
Key features
Faction Library table
Search & filter
Core & Expert tabs
Audience cognitive attributes
New organised and dedicated view showing name, description, empathy, and A3E (Audience, Actor, Adversary, Enemy)
Search by name or description, filter by A3E type
New interface for all standard faction attributes and communication style settings
Editable JSON tree for users who want direct control over the full faction schema
Dynamically shown only for Audience-type factions: Capability, Opportunity, Motivation, Mindset, Belief System, and Behaviour
Bug fixes
Bugs have been resolved across the platform to improve stability and overall user experience.
Related content
Release Date: 11 April 2026
What's in This Release
This release improves opportunities for clients to increase their differentiation and confidence while building and running exercises.
Increased differentiation
Inbound API enables client applications to connect to live exercises.
BYOP (Build Your Own Prompts) allows clients to create custom AI prompts for After Action Review.
Increased confidence
Exercise Verifier checks your exercise to find possible configuration mishaps before you publish.
Improvements & New Features
Inbound API
What's New
Conducttr now supports Inbound APIs, allowing external systems, custom tools, and automation workflows to connect directly to live exercises. Developers and technically capable teams can use the API to send messages, publish content, control exercise timing, and retrieve data - without manual intervention in the Facilitator Dashboard, Player View, or Editor.
Why it matters
Enables integration with external platforms, data feeds, and custom tooling
Automates inject delivery and exercise control without manual facilitator action
Opens up new exercise design possibilities: scoring systems, live data feeds, and more
Full documentation, endpoint references, use cases, and code samples available in the Conducttr Help Docs
Key features
Send messages to teams, positions, and roles
Manage Smartwords
Retrieve persona and team data
Publish articles
Control Pattern of Life (POL) - start, stop, and query current injects
Licence: Eagle
Exercise Verifier
What's New
The Exercise Verifier is a new checking tool built into the Exercise Editor that surfaces configuration issues before publishing - giving designers the opportunity to identify and fix problems while staying in the editor, rather than discovering them during a live exercise.
Why it matters
Catch configuration mishaps before they become live exercise problems
Fix and re-check iteratively without leaving the editor
Consciously accept issues you choose not to action
A summary also appears at the publishing step as a final review prompt
Full details on all checks are available in the Verifier documentation.
Licence: All licences
BYOP - Build Your Own Prompts
What's New
Exercise designers can now create custom AI prompts for use in After Action Review (AAR), enabling teams to apply their own analytical frameworks to player responses rather than relying solely on Conducttr's built-in prompts.
Why it matters
Apply your organisation's own assessment criteria to player responses using AI
Custom prompts appear alongside Conducttr's built-in AAR prompts
Prompts can be tested before the exercise runs
Prompts carry over when a scenario is uploaded, keeping setup consistent across runs
See full details and examples on BYOP documentation.
Licence: Eagle
Key features
Up to 3 custom prompts per exercise
Managed under Configurations > Exercise > BYOP AAR
Prompt structure
Each prompt includes a name, description, and optional Content toggle - when enabled, the prompt appears in AAR only when analysing messages with contextual evidence (such as replies)
Test before saving
Enter a sample message to preview the AI's output; test content is not stored
AAR integration
Custom prompts appear in the AAR dropdown alongside Conducttr's default prompts
Further Improvements
Clear Teams List
Designers can now wipe the entire teams list in one go directly from the Exercise Editor, including all teams and participants. Previously, rows could only be cleared team by team, which was time-consuming for exercises with large numbers of participants or teams.
MEL Timer Persistence on Refresh
The current inject timer in the Facilitator's MEL view now persists through browser refreshes. Previously, if a facilitator lost connection and refreshed the page, the timer would reset to the beginning. The timer is now stored locally and restored automatically on reload.
Instamedia - Image Now Required
Adding an image is now mandatory when creating an Instamedia inject, both in the Exercise Editor and in the Communicator. Previously it was possible to publish an Instamedia post without an image, which caused the layout to appear broken and distorted for players.
Bug Fixes
Bugs have been resolved across the platform to improve stability and overall user experience.
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