> For the complete documentation index, see [llms.txt](https://helpdocs.conducttr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://helpdocs.conducttr.com/labs/free-apps/incident-reporter.md).

# Incident Reporter

The Incident Reporter lets you stage incidents on a live map during an exercise and turn them into published injects your participants actually receive.\
You set up your map, personas, and key locations in advance, operators drop and post incidents during the exercise, and each report flows straight into Conducttr for participants to see and respond to.

<figure><img src="/files/jfUSTaDItWJYb90wSUz4" alt=""><figcaption></figcaption></figure>

### Getting started

Sign in and pick your project. **Admin** users can create projects; **Role-players** and **Players** join existing ones.

<div align="left"><figure><img src="/files/0KTCwBipILEzdc2Dag0S" alt=""><figcaption></figcaption></figure></div>

### Setup (Admin only)

Before the map is usable, an Admin (likely the Scenario Designer) configures the project:

* Add your **Conducttr API key**.
* Assign personas to the **Traffic**, **Weather**, and **Security** categories.
* Choose which **factions** appear on the map.
* Invite members as Admin, Role-player, or Player.

<figure><img src="/files/kLe7txc792yNJ5YqxCWm" alt=""><figcaption></figcaption></figure>

***

### The map

The map shows everything happening in the exercise:

* **Incident pins** — colour-coded by category, with impact rings sized by severity.
* **Persona dots** — live persona positions, coloured by faction.
* **Points of interest** — staff-only markers.

<figure><img src="/files/I8f3pWfSC1vGLegXzBlc" alt=""><figcaption></figcaption></figure>

### Toolbar tools

* **Drop incident** — pick a category, then click-drag to set the location and impact radius.
* **Move** — select personas and draw a path to relocate them in Conducttr.
* **Select** — makes persona dots easy to click when they sit under an incident ring.
* **POI finder** — search and fly to a saved location.
* **Legends** — show or hide factions and categories to de-clutter the view.

<figure><img src="/files/BwvcbzAZgVriR0QEi10q" alt=""><figcaption></figcaption></figure>

### Reporting an incident

Dropping or clicking an incident opens the compose panel:

1. Choose who you're **posting as** (if the category has more than one persona).
2. Review the **auto-drafted report**, or write your own.
3. Set the **severity** and adjust the **impact radius**.
4. Pick the recipient **team, role, or position** and channel, then **publish**.

Publishing moves the persona to the incident location and sends the report with a map snapshot attached.

<figure><img src="/files/JTviZAdq96gkTAPtPndw" alt=""><figcaption></figcaption></figure>

### Speaking as a persona

Click any persona dot to open the **Speak** panel and send a direct message as that persona — same recipient and channel options as a report, without creating an incident.

<figure><img src="/files/x5Augr606bWhQ4RYByOV" alt=""><figcaption></figcaption></figure>

### Typical workflow

1. Admin (Dcenario Designer) sets up the project and assigns personas.
2. Operators monitor the map.
3. Drop an incident, review the report, set severity, choose recipients.
4. Publish — the persona moves and the message is sent.
5. Use **Move** to reposition personas as the scenario develops.


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