Persona Attributes

Persona & Faction Attributes

This page describes the attributes used to define factions and personas. Factions represent groups of people, while personas represent individual people within those groups. Together, these attributes shape how personas behave, communicate, and interact when used with our AI.

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Many of the same attributes are present in personas and factions so if it's not described again for factions then the persona description will apply. We recommend starting with creating and filling out your faction attributes before moving on to individual persona attributes.

Why do these attributes matter?

With richer attributes, personas can become more than just text descriptions. Defining persona's communication styles, tones, voice preferences, and language etc. makes them functional data models that tools like Sidekick can act upon.

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To learn more about Sidekick, visit the page below:

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These attributes matter because it leads to more authentic, consistent content generation across all formats (audio, image, text). The more information AI has about the persona the more realistic the result will be when you ask it to generate content.

You'll find all essential fields in the Core view when editing a persona. For deeper personalisation or direct JSON editing, you'll find all attributes in the the </> Expert section:

Persona Attributes

Personas are individual "non-player characters" (NPCs). Where they have no attributes defined, they inherit context from their faction. Below are all the attributes available for defining a persona. They fall into the following categories:

  • Identity – stable characteristics defining who the persona is, including background, role, affiliation, and narrative identity

  • Cognition – the persona’s beliefs, knowledge, values, and mental models used to interpret events and information

  • Motivation – goals, incentives, and priorities that drive decision-making and behavioural intent

  • Affect – emotional and psychological state variables such as morale, anger, fear, vigilance, and stress

  • Social – relationships, influence roles, group membership, and the persona’s position within social or factional structures

  • Memory – stored experiences, learned information, and evolving narrative context that shape future interpretation and behaviour

  • Physical – operational and situational attributes of the persona such as location, activity, capability constraints, and physical condition

System Information

Attribute
Description

Handle

Social media handle or username for the persona

Classification

Information classification: Open, Restricted, Confidential, or Internal

Is Organisation

Indicates whether this persona represents an organisation rather than an individual

Matches Player

Links the persona to a player role in the exercise

Positions to Impersonate

Defines which player positions can impersonate this persona

Tags

Freeform tags for filtering and classification. Max 30 characters per entry

Identity

To autofill all attributes for a persona with the help of AI, fill out the Bio under Identity and click the "magic icon":

Attribute
Description

Name

Full name of the persona

Gender

Gender identity: Female, Male, or Non-binary

Bio

Biography and background description

Character Pitch

A short, punchy snapshot capturing the persona's core identity and tone. Max 130 characters

Age

Age in years

Job Title

Current professional title

Cultural identity

Attribute
Description

Nationality

Country of nationality

Ethnicity

Ethnic background

Accent

Spoken accent

Narrative

Attribute
Description

Role

Functional role in the scenario

Archetype

Relationship to the player: Boss, Sidekick, Antagonist, Subordinate, Colleague, Expert, Customer, or Neutral

Affiliation

Attribute
Description

Affiliation

Alignment category: Friendly, Hostile, Enemy, or Unknown

Faction

The faction this persona belongs to. Can be selected from existing factions or created new

A3E

Role classification: Audience, Actor, Adversary, or Enemy

Communication Style

These attributes determine how the output (i.e. published content) of your persona will be presented. Use targeted autofill here by editing the Examples field.

Click Preview to hear a sample of the persona's voice. This will be used for the phone calls.

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We use 11labs for our audio generation.

Attribute
Description

Text Alignment

Layout direction for text content: Left or Right

Style

General writing style (e.g. formal, casual, witty, technical)

Tone

Emotional flavour of messaging (e.g. neutral, upbeat, critical)

Language Register

Formality level (e.g. slang vs. professional, jargon vs. plain language)

Delivery

How messages are presented (e.g. concise, story-like, authoritative)

Channels

Where the faction communicates. Select up to 4 channels

Writes In

The language the faction writes in

Uses Emojis

Whether the faction uses emojis in posts (true/false)

Avoids

Words, topics, or styles the faction deliberately avoids. Max 30 characters per entry

Examples

Sample text illustrating the faction's typical voice. Used by AI to generate communications in the appropriate style

Location

Attribute
Description

Location

Geographic location of the faction. Supports What3Words for precise location selection

GPS

GPS coordinates. Can be entered manually or selected via a map interface

Cognitive Profile

The cognitive attributes define how the faction thinks, decides, and behaves. These are based on the COM-B behaviour model (Capability, Opportunity, Motivation).

All the details in the Expert tab feed into the beliefs and goals you see in the Core tab

Capability

Attribute
Description

Psychological

Skills, knowledge, and mental abilities that help the faction act. Max 30 characters per entry

Limitations

Known constraints or weaknesses that hold the faction back. Max 30 characters per entry

Opportunity

Attribute
Description

Social

People and networks that enable or hinder action. Max 30 characters per entry

Environmental

Contextual or physical factors that enable or block action. Max 30 characters per entry

Motivation

Attribute
Description

Automatic

Habits and impulses that drive behaviour without conscious thought. Max 30 characters per entry

Reflective

Deliberate goals and reasoning that drive behaviour. Max 60 characters per entry

Goals

What the faction wants to achieve. Max 60 characters per entry

Fears

Risks or outcomes the faction wants to avoid. Max 30 characters per entry

Mindset & Disposition

Attribute
Description

Empathy Level

How easily the persona understands and cares about others' perspectives

Disposition Level

Overall stance toward the training audience, from hostile (−5) to supportive (+5)

Traits

Stable personality traits shaping behaviour

Mental State

Current mental outlook or cognitive state

Mental State Trend

Recent pattern in mindset (e.g. improving, declining, volatile)

Emotional State

Current emotion influencing decisions. Options include: Fear, Anger, Outrage, Dread, Grief, Sorrow, Betrayal, Humiliation, Shame, Envy, Jealousy, Joy, Hope, Optimism, Relief, Trust, Compassion, Empathy, Love, Pride, Resentment, Disappointment, Gratitude, Regret

Morale

Confidence and willingness to persist under pressure

Beliefs & Standards

Attribute
Description

Beliefs

Core statements the persona holds to be true. Max 100 characters per entry

Attitudes

Leanings or feelings toward an issue, actor, or behaviour. Max 60 characters per entry

External Standards

Public values the persona claims to uphold, judged by media and the general public. Breaking them triggers public disappointment or shame. Options include: Fairness, Loyalty, Authority, Honesty, Harm Avoidance, Duty, Lawfulness, Reciprocity, Accountability, Transparency, Honour, Solidarity, Innovation, Profitability, Competitiveness, Vision, Sovereignty, Representation, Stability, Caregiving, Trust, Tradition, Discipline, Courage, Sacrifice

Internal Standards

Private values guiding decisions within close circles, judged by allies or staff. Upholding them earns loyalty or admiration, even if the public disapproves. Same options as External Standards

chevron-rightExternal Standards vs Internal Standardshashtag

External Standards

  • The values a persona claims to uphold publicly.

  • These are the standards by which the general public, media, and wider audiences judge the persona.

  • Violations here trigger public-facing emotions like reproach, disappointment, or shame.

  • Example: A politician professes fairness, transparency, accountability. If caught lying, the public feels reproach because external standards were violated.


Internal Standards

  • The values that truly guide the persona’s decisions within their close circle or loyal base.

  • These are used by allies, party members, staff, or inner circle to appraise the persona.

  • Upholding these standards can generate admiration, pride, or gratitude, even if external standards are being broken.

  • Example: That same politician may privately value loyalty, competitiveness, authority. If they protect allies or win a power struggle, insiders admire them even if the public condemns them.


Why This Split Matters

  • Many personas - especially leaders, executives, or public figures - operate under dual appraisal systems:

    • External lens: how the crowd/media react.

    • Internal lens: how allies/juniors/backers react.

  • This allows the same event to produce contrasting emotional outcomes across audiences.

  • Example:

    • External → “He broke the rules” → reproach.

    • Internal → “He protected the team” → admiration.

Behaviour

Attribute
Description

Expected

Behaviours anticipated from this persona given the context. Max 60 characters per entry

Constraints

Rules or limits restricting behaviour. Max 60 characters per entry

Memory

Attribute
Description

Events

Notable life or scenario events that shape this persona's outlook. Max 100 characters per entry

Knowledge Base

Specific knowledge known only to this persona

Facts

Discrete facts known by the persona. Max 30 characters per entry

Influence

Attribute
Description

Influence Category

Degree of online influence (see table below)

Comments (Low / High)

Expected range of comments per post. Auto-populated based on influence category but can be manually overridden

Likes (Low / High)

Expected range of likes per post. Auto-populated but overridable

Shares (Low / High)

Expected range of shares per post. Auto-populated but overridable

Influence Category Defaults

Category
Followers
Comments
Likes
Shares

Influencer

400k+

200 – 2,000

8,000 – 40,000

500 – 5,000

Commentator

100k – 400k

100 – 800

2,000 – 15,000

200 – 2,000

Geek

5k – 10k

5 – 50

150 – 800

10 – 80

Entertainer

400k+

300 – 3,000

10,000 – 50,000

1,000 – 6,000

Regular

Up to 1k

0 – 10

5 – 50

0 – 5

Relationships

Attribute
Description

With

The other persona or entity this relationship is with

Type

Nature of the relationship: Ally, Rival, Colleague, or Family

Status

Current state: Active, Strained, Broken, or Engaged

Activity

Attribute
Description

Status

Current activity status of the persona. Possible values include: idle, listening, mobilising, active, cooldown, suppressed, fragmented, recovering, disruptive, influencing, engaged, communicating, escalating, stalled, seeding, amplifying, brigading, flooding, stealth

Campaigns

The group activity or campaign the persona is involved in, if applicable

Last Updated

Timestamp of the last update (auto-generated)

Faction Attributes

Toggle to the Faction library to view, create, and edit factions:

Factions are groups that share common characteristics. Faction-level attributes define the demographic and similar profile of the group as a whole.

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To learn more about factions, visit the page below:

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Core Identity

Attribute
Description

Name

The name of the faction

Description

Background description of the faction — who they are and what they represent

Demographics

Attribute
Description

Age Range

The general age bracket of the faction's members

Peak Age

The most common age within the faction

Gender Split

The gender composition of the faction. Female and male percentages must total 100%

Education

The predominant education level. Options range from No formal education to Doctorate / Professional degree

Employment

The primary employment sector. Options include sectors such as Technology & IT, Healthcare & Life Sciences, Public Sector & Government, Security, Defense & Emergency Services, and others

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