Auto-responding
Conducttr's Behavioural Simulation Engine
A key benefit of the persona cognitive models is the entities now have goals, beliefs and attitudes. This means when you ask a persona to respond, it's not only communicating in character but it's behaving in character.
Conducttr uses a multi-stage reasoning pipeline that simulates the internal cognitive and emotional life of a persona. This is why it's important to have those fields on the persona completed.
Behavioural Simulation Engine
When the persona is asked to compose a message in the Comms Manager, either in the compose mode or auto-responding mode, it's uses a three-stage reasoning pipeline which we call our 4Rs model. The persona asks itself:
is the request RELEVANT?
does it RESONATE?
how should I REACT?
what's my RESPONSE?
These stages are explained below.
1. Relevance - Adaptive Information Processing (The ELM Framework)
To manage cognitive load and persona authenticity, the engine utilises the Elaboration Likelihood Model (ELM). This allows the system to determine the most realistic "route" for processing information:
Central Route: Engaged when a stimulus aligns with the persona’s core goals or professional expertise. This results in high-effort, reasoned, and structured responses.
Peripheral Route: Triggered by environmental stress, identity threats, or low-relevance stimuli. The persona relies on mental shortcuts, heuristics, or emotional reactivity.
2. Resonance - Affective Appraisal & Emotional State (The OCC Model)
We utilize the OCC (Ortony, Clore, and Collins) Model to derive balanced reactions. Rather than assigning arbitrary "moods," the engine evaluates the stimulus against three cognitive variables:
Goal-Desirability: Does this event help or hinder the persona’s objectives?
Approbation: Does the action align with the persona’s internal standards or social norms?
Attraction: Is the stimulus inherently aligned with the persona's disposition?
This appraisal generates a specific Resultant Emotion, which is then scaled by situational factors like morale and vigilance to update the persona's "Mind State."
3. Reaction - Coping and Action Selection
This stage takes the emotional OCC output and selects a coping orientation that reflects the persona’s role, motivations, and situational context.
Three orientations are evaluated:
Epistemic – reducing uncertainty by seeking information or verification.
Social – managing relationships or emotional alignment with others.
Action – intervening directly to influence the situation.
The strongest orientation becomes the dominant intent, which is translated into a primary action such as asking a question, warning others, coordinating activity, or offering help.
This step converts internal appraisal into a concrete behavioural goal that is then evaluated by the COM-B stage to determine whether the behaviour can occur.
4. Response- Behavioral Capability & Execution (The COM-B System)
To ensure the persona "acts" realistically, we apply the COM-B model (Capability, Opportunity, Motivation, and Behavior). This acts as a logical gatekeeper for the simulation:
Component
Function in the Engine
Capability
Does the persona have the knowledge or social standing to respond this way?
Opportunity
Does the current channel or environment allow for this specific reaction?
Motivation
Do the internal drivers (derived from OCC and ELM) outweigh the social cost?
If the engine detects a conflict—such as a persona wanting to speak out but lacking the institutional "Opportunity", it triggers a pivot, forcing the persona to react through a "social mask" or via a more cautious channel.
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