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For the complete documentation index, see llms.txt. This page is also available as Markdown.

Working with personas

Adding a new persona

You can add a persona to your library by clicking Add persona to create a persona from scratch or Import personas to import from a library.

Personas are fundamental to how Conducttr builds the information environment so there are a lot of fields, but you don't necessarily need to complete them all! At a minimum a persona must have a name and unique handle. The handle isn't seen by your players but it's important to you as the designer.

Core attribute
Description

Name

The persona's name

Handle

This is a way to uniquely refer to a specific persona.

The handle is used in the following situations:

  • Replacing with another persona from a library - personas with the same handle are recognised as potentially being the same

  • Used in smartwords to access the persona's other attributes. See the section on swartwords

Faction

This is a convenient grouping of personas but also affects how the AI generates content

Bio

This is for designers to know who the persona is supposed to represent

Location

This is used to geolocate social media and website article posts (important for the InfoMap channel)

Impersonation

This allows human players with the matching position to impersonate this persona.

"All positions can edit" means website articles on this persona's website can be edited by any player with a position (i.e. not just a specific position)

Matchers player

This allows a player to log in and inhabit a persona without creating a position.

Persona attributes

Persona attributes shape how personas behave, communicate, and interact when used with our AI.

Where personas have no attributes defined, they inherit context from their faction. Below are all the attributes available for defining a persona. They fall into the following categories:

  • Identity – stable characteristics defining who the persona is, including background, role, affiliation, and narrative identity

  • Cognition – the persona’s beliefs, knowledge, values, and mental models used to interpret events and information

  • Motivation – goals, incentives, and priorities that drive decision-making and behavioural intent

  • Affect – emotional and psychological state variables such as morale, anger, fear, vigilance, and stress

  • Social – relationships, influence roles, group membership, and the persona’s position within social or factional structures

  • Memory – stored experiences, learned information, and evolving narrative context that shape future interpretation and behaviour

  • Physical – operational and situational attributes of the persona such as location, activity, capability constraints, and physical condition

Why do these attributes matter?

With richer attributes, personas can become more than just text descriptions. Defining personas' communication styles, tones, voice preferences, and language etc. transforms them into functional data models that our AI can act upon.

This leads to more authentic, consistent content generation across all formats (audio, image, text). The more information our AI has about the persona, the more realistic the result will be when you ask it to generate content.

You'll find all essential fields in the Core tab when editing a persona. For deeper personalisation/direct JSON editing, you'll find more attributes in the </> Expert section:

System Information

Attribute
Description

Handle

Social media handle/username for the persona and a way to uniquely refer to a specific persona

The handle is used in the following situations:

  • Replacing with another persona from a library - personas with the same handle are recognised as potentially being the same

  • Used in smartwords to access the persona's other attributes

Classification

Information classification: Open, Restricted, Confidential, or Internal

Is Organisation

Indicates whether this persona represents an organisation rather than an individual (activates the Website channel)

Matches Player

Links the persona to a player role in the exercise

Positions to Impersonate

Defines which player positions can impersonate this persona

Tags

Freeform tags for filtering/classification (max 30 characters per entry)

Identity

To autofill all attributes for a persona with the help of AI, fill out the Bio (this will also give the persona an image and name). Include information like:

  • Who they are

  • What they want

  • Where they are (geographically and politically if appropriate)

And click Generate:

To find example prompts/inspiration for persona bios, visit the page below:

Persona briefs - examples
Attribute
Description

Name

Full name of the persona

Gender

Gender identity: Female, Male, or Non-binary

Bio

Biography and background description

Character Pitch

A short, punchy snapshot capturing the persona's core identity and tone (max 130 characters)

Age

Age in years

Job Title

Current professional title

Cultural Identity

Attribute
Description

Affiliation

This is a NATO categorisation of actors - it's used for some Pulse widgets

A3E

A military categorisation used in some Pulse widgets

Disposition

This is used in some Pulse widgets and reflects the persona's disposition (negative to supportive) towards the training audience

Tags

Searchable field to make it easier to find personas with similar tags. This can be very helpful during design but also running

Established

Convenient means for filtering but not used by the simulation

Attribute
Description

Nationality

Country of nationality

Ethnicity

Ethnic background

Accent

Spoken accent

Narrative

Attribute
Description

Role

Functional role in the scenario

Archetype

Relationship to the player: Boss, Sidekick, Antagonist, Subordinate, Colleague, Expert, Customer, or Neutral

Affiliation

Attribute
Description

Affiliation

Alignment category: Friendly, Hostile, Enemy, or Unknown

Faction

A way of organising personas (can be selected from existing factions/created new)

A3E

Role classification: Audience, Actor, Adversary, or Enemy

Communication Style

These attributes determine how the output (i.e. published content) of your persona will be presented. Use targeted autofill here by editing the Examples field.

Click Preview to hear a sample of the persona's voice (from 11labs). This will be used for any phone calls you use in your exercise.

Attribute
Description

Examples

Sample text illustrating the faction's typical voice (used by AI to generate communications in the appropriate style)

Text Alignment

Layout direction for text content: Left or Right

Style

General writing style (e.g. formal, casual, witty, technical)

Tone

Emotional flavour of messaging (e.g. neutral, upbeat, critical)

Language Register

Formality level (e.g. slang vs professional, jargon vs plain language)

Delivery

How messages are presented (e.g. concise, story-like, authoritative)

Channels

Where the persona/faction communicates (select up to 4 channels)

Writes In

Language

Uses Emojis

Whether the persona/faction uses emojis or not

Avoids

Words, topics, or styles the persona/faction deliberately avoids (max 30 characters per entry)

Location

Attribute
Description

Location

Geographic location of the persona (supports What3Words for precise location selection)

GPS

Coordinates (can be entered manually or selected via a map interface)

Cognitive Profile

Attribute
Description

Empathy

Empathy shapes the tone of voice for personas with the range -3 to +3 indicating confrontational style to conciliatory style respectively

Beliefs

Belief tags connect the persona to beliefs in the belief library

Attribute
Description

Influence

Influence determines how much engagement a persona gets on their social media posts

Content & Social Graph

Check the checkbox if you want to hide this persona from all social media

The cognitive attributes define how the faction thinks, decides, and behaves. These are based on the COM-B behaviour model (Capability, Opportunity, Motivation).

All the following details in the </> Expert tab feed into the core Beliefs, Goals, and Knowledge Base you see in the Core tab.

🔥Capability

Attribute
Description

Psychological

Skills, knowledge, and mental abilities that help the persona/faction act (max 30 characters per entry)

Limitations

Known constraints/weaknesses that hold the persona/faction back (max 30 characters per entry)

🔥Opportunity

Attribute
Description

Social

People and networks that enable or hinder action (max 30 characters per entry)

Environmental

Contextual or physical factors that enable or block action (max 30 characters per entry)

🔥Motivation

Attribute
Description

Automatic

Habits and impulses that drive behaviour without conscious thought (max 30 characters per entry)

Reflective

Deliberate goals and reasoning that drive behaviour (max 60 characters per entry)

Goals

What the persona/faction wants to achieve (max 60 characters per entry)

Fears

Risks or outcomes the faction wants to avoid (max 30 characters per entry)

🔥Mindset & Disposition

Attribute
Description

Empathy Level

How easily the persona understands and cares about others' perspectives

Disposition Level

Overall stance toward the training audience, from hostile (−5) to supportive (+5)

Traits

Stable personality traits shaping behaviour

Mental State

Current mental outlook or cognitive state

Mental State Trend

Recent pattern in mindset (e.g. improving, declining, volatile)

Emotional State

Current emotion influencing decisions: Fear, Anger, Outrage, Dread, Grief, Sorrow, Betrayal, Humiliation, Shame, Envy, Jealousy, Joy, Hope, Optimism, Relief, Trust, Compassion, Empathy, Love, Pride, Resentment, Disappointment, Gratitude, Regret

Morale

Confidence and willingness to persist under pressure

🔥Beliefs & Standards

Attribute
Description

Beliefs

Core statements the persona holds to be true (max 100 characters per entry)

Attitudes

Leanings or feelings toward an issue, actor, or behaviour (max 60 characters per entry)

External Standards

Public values the persona claims to uphold, judged by media and the general public, the breaking of which triggers public disappointment or shame: Fairness, Loyalty, Authority, Honesty, Harm Avoidance, Duty, Lawfulness, Reciprocity, Accountability, Transparency, Honour, Solidarity, Innovation, Profitability, Competitiveness, Vision, Sovereignty, Representation, Stability, Caregiving, Trust, Tradition, Discipline, Courage, Sacrifice

Internal Standards

Private values guiding decisions within close circles, judged by allies or staff. Upholding them earns loyalty or admiration, even if the public disapproves (same options as External Standards)

External vs Internal Standards

External Standards

  • The values a persona claims to uphold publicly.

  • These are the standards by which the general public, media, and wider audiences judge the persona.

  • Violations here trigger public-facing emotions like reproach, disappointment, or shame.

  • Example: A politician professes fairness, transparency, accountability. If caught lying, the public feels reproach because external standards were violated.


Internal Standards

  • The values that truly guide the persona’s decisions within their close circle or loyal base.

  • These are used by allies, party members, staff, or inner circle to appraise the persona.

  • Upholding these standards can generate admiration, pride, or gratitude, even if external standards are being broken.

  • Example: That same politician may privately value loyalty, competitiveness, authority. If they protect allies or win a power struggle, insiders admire them even if the public condemns them.


Why This Split Matters

  • Many personas - especially leaders, executives, or public figures - operate under dual appraisal systems:

    • External lens: how the crowd/media react.

    • Internal lens: how allies/juniors/backers react.

  • This allows the same event to produce contrasting emotional outcomes across audiences.

  • Example:

    • External → “He broke the rules” → reproach.

    • Internal → “He protected the team” → admiration.

🔥Behaviour

Attribute
Description

Expected

Behaviours anticipated from this persona given context (max 60 characters per entry)

Constraints

Rules/limits restricting behaviour (max 60 characters per entry)

🔥Memory

Attribute
Description

Events

Notable life or scenario events that shape this persona's outlook (max 100 characters per entry)

Knowledge Base

Specific knowledge known only to this persona

Facts

Discrete facts known by the persona (max 30 characters per entry)

To find more information about giving personas a unique voice, visit the page below:

Unique voice

Influence

Attribute
Description

Influence Category

Degree of online influence (see table below)

Comments (Low / High)

Expected range of comments per post (auto-populated based on influence category but can be manually overridden)

Likes (Low / High)

Expected range of likes per post (auto-populated but overridable)

Shares (Low / High)

Expected range of shares per post (auto-populated but overridable)

Influence Category Defaults

Category
Followers
Comments
Likes
Shares

Influencer

400k+

200 – 2,000

8,000 – 40,000

500 – 5,000

Commentator

100k – 400k

100 – 800

2,000 – 15,000

200 – 2,000

Geek

5k – 10k

5 – 50

150 – 800

10 – 80

Entertainer

400k+

300 – 3,000

10,000 – 50,000

1,000 – 6,000

Regular

Up to 1k

0 – 10

5 – 50

0 – 5

To find more information about influence, visit the page below:

Influence

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