# Dictionary of Colibri Terms

| Term                    | Definition                                                                                                                                                                                                   |
| ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Scenario Table**      | The **table** (like the MEL) in which the exercise is built                                                                                                                                                  |
| **Chapter**             | A **tab to organise** sections of the exercise                                                                                                                                                               |
| **Serial**              | Sits within a chapter to split into further **sections**                                                                                                                                                     |
| **Row**                 | A row within the scenario table which contains **exercise content**                                                                                                                                          |
| **Step**                | The **exercise content** (like an inject) that sits within a row                                                                                                                                             |
| **Question**            | A type of step that requires **player interaction**                                                                                                                                                          |
| **Narrative**           | A type of step that requires **no player action**                                                                                                                                                            |
| **Action**              | A type of step that can be **participatory or automatic**                                                                                                                                                    |
| **Narrative Block**     | An expanded step which contains **narrative content** (and a final question)                                                                                                                                 |
| **Archetype**           | <p>A way of defining <strong>different types of personas</strong> and the roles they fulfill in exercises</p><p>(<em>Boss, Sidekick, Antagonist, Subordinate, Colleague, Expert, Customer, Neutral</em>)</p> |
| **Branching**           | Splitting the story into **different paths** based on player choice                                                                                                                                          |
| **Smartwords**          | Dynamic **placeholders that act like variables**, automatically pulling in data                                                                                                                              |
| **Self-paced exercise** | An exercise that runs based on **player interaction** instead of a facilitator                                                                                                                               |
| **Decision point**      | <p>A moment where players must make <strong>a choice that influences the scenario</strong></p><h3 id="worlds"><br></h3>                                                                                      |
| **Data point**          | Attached to a question, a way of collecting data about **player responses**                                                                                                                                  |
| **Inciting incident**   | The **first disruptive event** that kicks off the crisis scenario and drives players into action                                                                                                             |

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